Martiine Mayeur
3D Environment Artist | Entrepreneur
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A study on birch trees in autumn. Used RealityCapture for photogrammetry of the trunks, Speedtree for high and low poly and Unreal Engine to bring the scene to life! More details here: https://lnkd.in/dhE4UFtf#RealityCapture #Speedtree #UnrealEngine
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Nicholas C. Brown, MSIDT
Instructional Designer, Content Developer, and Learning Technologist at Golden Brown Studios
4mo
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Stunning work, Martiine! Your work is inspiring me to open my unfinished environments and attempt to make them just as beautiful as yours.
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Yash Pathak 🚀
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ASH (Animatable Gaussian Splats for Efficient and Photoreal Human Rendering). Involves using Gaussian Splats, a type of representation, to create realistic and controllable animations of human figures in real-time🔗 https://lnkd.in/gjHA2YrT
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Check out my updated tutorial on "Landscapes in Unreal Engine 5 - Video 3: Using Satellite Imagery to Make Your Own Height Maps" https://lnkd.in/ggQmvbyz via @YouTube #unrealengine #gamedev #epicgames
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Pasquale Scionti
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wip realistic realtime pine forest from RealBiomes.com Lighting with sun and sky using physical based valuesUnreal Engine 5.3 #Lumen #Nanite More soonartstation.com/pscionti#UE5 #UnrealEngine5 #forest #Realistic #videogames #realtime #lighting Unreal Engine 80.lv
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Michael Gerard
Senior Level & Vegetation Artist
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I'm glad to share with you my latest personnal project!A few weeks ago I asked (on Instagram) to choose a game for my next inspired scene and was chosen Ghost of Tsushima. Here's the result!This project is an opportunity for me to announce a new type of upcoming course - Vegetation Scenes -The aim is to focus on creating vegetation with Speedtree and setting up the scene in Unreal without having to create any shader. The project supplied will contain all the shaders needed to create the scene.The first three courses will each cover a scene featured in the project.More screenshots on my Arstation:https://lnkd.in/exxZBbqnMade with #UnrealEngine, #Speedtree, #QuixelMixer, #Megascans and #Scanslibrary
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Daniel Aughenbaugh
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Made this procedural material and rendered it in Unreal Engine 5.4 utilizing the new Nanite terrain tessellation displacement feature. Full post on my ArtStation https://lnkd.in/gutwWQtS#unrealengine5 #environmentart #gameart #3dartist #gameartist
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Pranay Meher
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This is a demo of a 'Camera Space Deformer' I developed in Maya using bifrost. A camera space deformer is a shot finalling tool that allows us to add deformations on camera angles. #maya #bifrost #deformer
cameraSpaceDeformer in Maya using Bifrost https://www.youtube.com/
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Igor Kharchuk
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More videos of lightmaped six-way smoke simulation in #unrealengine and also some breakdown screenshots.#UE5 #houdini #pyro #shader #techart
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Deepak Yadav
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Just finished the course “Unreal Engine: ArchViz Terrain Techniques” by Joel Bradley! Check it out: https://lnkd.in/gsrYFFyB #terrainmodeling #unrealengine.
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